| 262 | } |
| 263 | |
| 264 | void DungeonGeneratorWorld::placeSurfaceBiomeItems(Vec2I const& pos) { |
| 265 | List<BiomeItemPlacement> surfaceItems = m_worldServer->worldTemplate()->potentialBiomeItemsAt(pos[0], pos[1]).surfaceBiomeItems; |
| 266 | placeBiomeItems(pos, surfaceItems); |
| 267 | } |
| 268 | |
| 269 | void DungeonGeneratorWorld::placeBiomeTree(Vec2I const& pos) { |
| 270 | if (auto biome = m_worldServer->worldTemplate()->blockBiome(pos[0], pos[1])) { |
nothing calls this directly
no test coverage detected