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hub / github.com/OpenStarbound/OpenStarbound / windLevel

Method windLevel

source/game/StarWorldClient.cpp:433–438  ·  view source on GitHub ↗

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431}
432
433float WorldClient::windLevel(Vec2F const& pos) const {
434 if (!inWorld())
435 return 0.0f;
436
437 return WorldImpl::windLevel(m_tileArray, pos, m_weather.wind());
438}
439
440void WorldClient::setClientWindow(RectI window) {
441 m_clientState.setWindow(window);

Callers 1

updateMethod · 0.45

Calls 2

windLevelFunction · 0.85
windMethod · 0.80

Tested by

no test coverage detected