| 296 | } |
| 297 | |
| 298 | bool WorldClient::pointTileCollision(Vec2F const& point, CollisionSet const& collisionSet) const { |
| 299 | if (!inWorld()) |
| 300 | return false; |
| 301 | |
| 302 | return m_tileArray->tile(Vec2I(point.floor())).isColliding(collisionSet); |
| 303 | } |
| 304 | |
| 305 | bool WorldClient::lineTileCollision(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet) const { |
| 306 | if (!inWorld()) |
nothing calls this directly
no test coverage detected