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hub / github.com/OpenStarbound/OpenStarbound / readInputConnection

Method readInputConnection

source/game/StarWireProcessor.cpp:43–47  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

41}
42
43bool WireProcessor::readInputConnection(WireConnection const& connection) {
44 if (auto wes = m_workingWireEntities.ptr(connection.entityLocation))
45 return wes->outputStates.get(connection.nodeIndex);
46 return false;
47}
48
49void WireProcessor::populateWorking(WireEntity* wireEntity) {
50 auto p = m_workingWireEntities.insert(wireEntity->tilePosition(), WireEntityState{nullptr, {}, false});

Callers 1

evaluateMethod · 0.80

Calls 2

ptrMethod · 0.45
getMethod · 0.45

Tested by

no test coverage detected