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hub / github.com/OpenStarbound/OpenStarbound / updateDamageEffectPercentage

Method updateDamageEffectPercentage

source/game/StarTileDamage.cpp:251–253  ·  view source on GitHub ↗

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249}
250
251void TileDamageStatus::updateDamageEffectPercentage() {
252 m_damageEffectPercentage = clamp(m_damageEffectTimeFactor, 0.0f, 1.0f) * m_damagePercentage;
253}
254
255EntityTileDamageStatus::EntityTileDamageStatus() {
256 m_damagePercentage.setFixedPointBase(0.001f);

Callers 1

StarTileDamage.cppFile · 0.80

Calls 1

clampFunction · 0.85

Tested by

no test coverage detected