| 216 | } |
| 217 | |
| 218 | void TeamClient::handleRpcResponses() { |
| 219 | List<RpcResponseHandler> stillPendingResponses; |
| 220 | while (m_pendingResponses.size() > 0) { |
| 221 | auto handler = m_pendingResponses.takeLast(); |
| 222 | if (handler.first.finished()) { |
| 223 | if (auto const& res = handler.first.result()) { |
| 224 | if (handler.second) |
| 225 | handler.second(*res); |
| 226 | } |
| 227 | } else { |
| 228 | stillPendingResponses.append(std::move(handler)); |
| 229 | } |
| 230 | } |
| 231 | m_pendingResponses = stillPendingResponses; |
| 232 | } |
| 233 | |
| 234 | void TeamClient::writePlayerData(JsonObject& request, PlayerPtr player, bool fullWrite) const { |
| 235 | request["playerUuid"] = m_clientContext->playerUuid().hex(); |