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hub / github.com/OpenStarbound/OpenStarbound / clientUpdate

Method clientUpdate

source/game/StarSystemWorld.cpp:416–418  ·  view source on GitHub ↗

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414}
415
416void SystemObject::clientUpdate(float dt) {
417 m_netGroup.tickNetInterpolation(dt);
418}
419
420void SystemObject::serverUpdate(SystemWorldServer* system, float dt) {
421 if (!m_config.permanent && m_spawnTime > 0.0 && system->time() > m_spawnTime + m_config.lifeTime)

Callers 1

updateMethod · 0.80

Calls 1

tickNetInterpolationMethod · 0.45

Tested by

no test coverage detected