| 45 | } |
| 46 | |
| 47 | void Spawner::uninit() { |
| 48 | for (auto entityId : m_spawnedEntities) |
| 49 | m_facade->despawnEntity(entityId); |
| 50 | m_facade.reset(); |
| 51 | } |
| 52 | |
| 53 | bool Spawner::active() const { |
| 54 | return m_active; |
nothing calls this directly
no test coverage detected