| 194 | } |
| 195 | |
| 196 | void Quest::init(Player* player, World* world, UniverseClient* client) { |
| 197 | m_player = player; |
| 198 | m_world = world; |
| 199 | m_client = client; |
| 200 | |
| 201 | if (m_state == QuestState::Offer || m_state == QuestState::Active) |
| 202 | initScript(); |
| 203 | } |
| 204 | |
| 205 | void Quest::uninit() { |
| 206 | if (m_inited) |