| 435 | } |
| 436 | |
| 437 | bool QuestManager::questValidOnServer(QuestPtr q) const { |
| 438 | return !(q->hideCrossServer() && q->serverUuid().isValid() && *q->serverUuid() != m_player->clientContext()->serverUuid()); |
| 439 | } |
| 440 | |
| 441 | } |
nothing calls this directly
no test coverage detected