| 72 | } |
| 73 | |
| 74 | void QuestManager::init(World* world) { |
| 75 | m_world = world; |
| 76 | for (auto& quest : m_quests.values()) { |
| 77 | if (!questValidOnServer(quest)) |
| 78 | continue; |
| 79 | quest->init(m_player, world, m_client); |
| 80 | } |
| 81 | m_trackOnWorldQuests = true; |
| 82 | |
| 83 | // untrack tracked quest if it's not cross-server, and we're on a different server |
| 84 | if (auto tracked = m_trackedQuestId) { |
| 85 | if (auto maybeQuest = m_quests.maybe(*tracked)) { |
| 86 | auto quest = *maybeQuest; |
| 87 | if (quest->hideCrossServer() && quest->serverUuid() && *quest->serverUuid() != m_player->clientContext()->serverUuid()) |
| 88 | m_trackedQuestId = {}; |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void QuestManager::uninit() { |
| 94 | m_quests.values().exec([](QuestPtr const& quest) { quest->uninit(); }); |
no test coverage detected