| 227 | } |
| 228 | |
| 229 | Maybe<QuestPtr> QuestManager::getFirstMainQuest() { |
| 230 | for (auto& q : m_quests) { |
| 231 | if (questValidOnServer(q.second) && q.second->state() == QuestState::Active && q.second->mainQuest()) |
| 232 | return q.second; |
| 233 | } |
| 234 | return {}; |
| 235 | } |
| 236 | |
| 237 | void sortQuests(List<QuestPtr>& quests) { |
| 238 | std::sort(quests.begin(), |