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hub / github.com/OpenStarbound/OpenStarbound / renderPendingRenderables

Method renderPendingRenderables

source/game/StarProjectile.cpp:1011–1019  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1009}
1010
1011void Projectile::renderPendingRenderables(RenderCallback* renderCallback) {
1012 for (auto renderable : m_pendingRenderables) {
1013 if (renderable.is<AudioInstancePtr>())
1014 renderCallback->addAudio(renderable.get<AudioInstancePtr>());
1015 else if (renderable.is<Particle>())
1016 renderCallback->addParticle(renderable.get<Particle>());
1017 }
1018 m_pendingRenderables.clear();
1019}
1020
1021}

Callers

nothing calls this directly

Calls 3

addAudioMethod · 0.80
addParticleMethod · 0.80
clearMethod · 0.45

Tested by

no test coverage detected