| 778 | } |
| 779 | |
| 780 | List<ItemPtr> PlayerInventory::pullOverflow() { |
| 781 | return std::move(m_inventoryLoadOverflow); |
| 782 | } |
| 783 | |
| 784 | bool PlayerInventory::equipmentVisibility(EquipmentSlot slot) const { |
| 785 | return (m_equipmentVisibilityMask >> (uint8_t)slot) & 0x1; |