| 81 | } |
| 82 | |
| 83 | void PlayerDeployment::update(float dt) { |
| 84 | m_scriptComponent.update(m_scriptComponent.updateDt(dt)); |
| 85 | } |
| 86 | |
| 87 | void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& position) { |
| 88 | for (auto drawablePair : m_scriptComponent.drawables()) { |