| 614 | } |
| 615 | |
| 616 | void Player::stopLounging() { |
| 617 | if (loungingIn()) { |
| 618 | m_movementController->resetAnchorState(); |
| 619 | m_state = State::Idle; |
| 620 | m_statusController->setPersistentEffects("lounging", {}); |
| 621 | } |
| 622 | } |
| 623 | |
| 624 | Vec2F Player::position() const { |
| 625 | return m_movementController->position(); |
no test coverage detected