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hub / github.com/OpenStarbound/OpenStarbound / setClientContext

Method setClientContext

source/game/StarPlayer.cpp:279–283  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

277}
278
279void Player::setClientContext(ClientContextPtr clientContext) {
280 m_clientContext = std::move(clientContext);
281 if (m_clientContext && m_universeMap)
282 m_universeMap->setServerUuid(m_clientContext->serverUuid());
283}
284
285StatisticsPtr Player::statistics() const {
286 return m_statistics;

Callers 2

setMainPlayerMethod · 0.80
connectMethod · 0.80

Calls 2

setServerUuidMethod · 0.45
serverUuidMethod · 0.45

Tested by

no test coverage detected