| 2075 | } |
| 2076 | |
| 2077 | void Player::setBusyState(PlayerBusyState busyState) { |
| 2078 | m_effectsAnimator->setState("busy", PlayerBusyStateNames.getRight(busyState)); |
| 2079 | } |
| 2080 | |
| 2081 | void Player::teleportOut(String const& animationType, bool deploy) { |
| 2082 | m_state = State::TeleportOut; |