| 2050 | } |
| 2051 | |
| 2052 | bool Player::isTeleporting() const { |
| 2053 | return (m_state == State::TeleportIn) || (m_state == State::TeleportOut); |
| 2054 | } |
| 2055 | |
| 2056 | bool Player::isTeleportingOut() const { |
| 2057 | return inWorld() && (m_state == State::TeleportOut) && m_teleportTimer >= 0.0f; |
no outgoing calls