| 915 | } |
| 916 | |
| 917 | bool Plant::damageTiles(List<Vec2I> const& positions, Vec2F const& sourcePosition, TileDamage const& tileDamage) { |
| 918 | auto position = baseDamagePosition(positions); |
| 919 | |
| 920 | auto geometry = world()->geometry(); |
| 921 | |
| 922 | m_tileDamageStatus.damage(m_tileDamageParameters, tileDamage); |
| 923 | m_tileDamageX = geometry.diff(position[0], tilePosition()[0]); |
| 924 | m_tileDamageY = position[1] - tilePosition()[1]; |
| 925 | m_tileDamageEvent = true; |
| 926 | m_tileDamageEventTrigger = true; |
| 927 | |
| 928 | bool breaking = false; |
| 929 | if (m_tileDamageStatus.dead()) { |
| 930 | breaking = true; |
| 931 | if (m_fallsWhenDead) { |
| 932 | m_tileDamageStatus.reset(); |
| 933 | breakAtPosition(position, sourcePosition); |
| 934 | } else { |
| 935 | m_broken = true; |
| 936 | } |
| 937 | } |
| 938 | |
| 939 | return breaking; |
| 940 | } |
| 941 | |
| 942 | void Plant::breakAtPosition(Vec2I const& position, Vec2F const& sourcePosition) { |
| 943 | auto geometry = world()->geometry(); |