| 252 | } |
| 253 | |
| 254 | Vec2F Npc::legsArmorOffset() const { |
| 255 | return {m_humanoid.legsArmorOffset()[0] * numericalDirection(m_humanoid.facingDirection()), m_humanoid.legsArmorOffset()[1]}; |
| 256 | } |
| 257 | |
| 258 | RectF Npc::collisionArea() const { |
| 259 | return m_movementController->collisionPoly().boundBox(); |
nothing calls this directly
no test coverage detected