| 169 | } |
| 170 | |
| 171 | void Npc::init(World* world, EntityId entityId, EntityMode mode) { |
| 172 | Entity::init(world, entityId, mode); |
| 173 | m_movementController->init(world); |
| 174 | m_movementController->setIgnorePhysicsEntities({entityId}); |
| 175 | m_statusController->init(this, m_movementController.get()); |
| 176 | m_tools->init(this); |
| 177 | |
| 178 | m_armor->setupHumanoid(m_humanoid, false); |
| 179 | |
| 180 | if (isMaster()) { |
| 181 | m_movementController->resetAnchorState(); |
| 182 | |
| 183 | auto itemDatabase = Root::singleton().itemDatabase(); |
| 184 | for (auto const& item : m_npcVariant.items) |
| 185 | setItemSlot(item.first, item.second); |
| 186 | m_scriptComponent.addCallbacks("npc", makeNpcCallbacks()); |
| 187 | m_scriptComponent.addCallbacks("config", |
| 188 | LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) |
| 189 | { return m_npcVariant.scriptConfig.query(name, def); })); |
| 190 | m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this)); |
| 191 | m_scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(m_statusController.get())); |
| 192 | m_scriptComponent.addCallbacks("behavior", LuaBindings::makeBehaviorCallbacks(&m_behaviors)); |
| 193 | m_scriptComponent.addCallbacks("songbook", LuaBindings::makeSongbookCallbacks(m_songbook.get())); |
| 194 | m_scriptComponent.addActorMovementCallbacks(m_movementController.get()); |
| 195 | m_scriptComponent.init(world); |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void Npc::uninit() { |
| 200 | if (isMaster()) { |
no test coverage detected