| 40 | } |
| 41 | |
| 42 | void NetworkedAnimator::DynamicTarget::updatePosition(Vec2F const& p) { |
| 43 | clearFinishedAudio(); |
| 44 | position = p; |
| 45 | for (auto& audioPair : currentAudioBasePositions) |
| 46 | audioPair.first->setPosition(audioPair.second + p); |
| 47 | } |
| 48 | |
| 49 | void NetworkedAnimator::DynamicTarget::clearFinishedAudio() { |
| 50 | for (auto& p : statePersistentSounds) { |
no test coverage detected