| 33 | } |
| 34 | |
| 35 | void NetworkedAnimator::DynamicTarget::stopAudio() { |
| 36 | for (auto const& pair : currentAudioBasePositions) { |
| 37 | if (pair.first->loops() != 0) |
| 38 | pair.first->stop(); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | void NetworkedAnimator::DynamicTarget::updatePosition(Vec2F const& p) { |
| 43 | clearFinishedAudio(); |
no test coverage detected