| 47 | } |
| 48 | |
| 49 | void NetworkedAnimator::DynamicTarget::clearFinishedAudio() { |
| 50 | for (auto& p : statePersistentSounds) { |
| 51 | if (p.second.audio && p.second.audio->finished()) |
| 52 | p.second.audio.reset(); |
| 53 | } |
| 54 | |
| 55 | for (auto& p : stateImmediateSounds) { |
| 56 | if (p.second.audio && p.second.audio->finished()) |
| 57 | p.second.audio.reset(); |
| 58 | } |
| 59 | |
| 60 | for (auto& p : independentSounds) |
| 61 | eraseWhere(p.second, [](AudioInstancePtr const& audio) { return audio->finished(); }); |
| 62 | |
| 63 | eraseWhere(currentAudioBasePositions, [](pair<AudioInstancePtr, Vec2F> const& pair) { |
| 64 | return pair.first->finished(); |
| 65 | }); |
| 66 | } |
| 67 | |
| 68 | NetworkedAnimator::NetworkedAnimator() { |
| 69 | m_zoom.set(1.0f); |
no test coverage detected