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hub / github.com/OpenStarbound/OpenStarbound / tickSlave

Method tickSlave

source/game/StarMovementController.cpp:694–708  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

692}
693
694void MovementController::tickSlave(float dt) {
695 setTimestep(dt);
696 if (auto movingCollisionId = m_surfaceMovingCollision.get()) {
697 if (auto physicsEntity = world()->get<PhysicsEntity>(movingCollisionId->physicsEntityId)) {
698 if (auto collision = physicsEntity->movingCollision(movingCollisionId->collisionIndex)) {
699 m_xPosition.set(m_xRelativeSurfaceMovingCollisionPosition.get() + collision->position[0]);
700 m_yPosition.set(m_yRelativeSurfaceMovingCollisionPosition.get() + collision->position[1]);
701 }
702 }
703 }
704
705 LiquidLevel cll = world()->liquidLevel(collisionBody().boundBox());
706 m_liquidPercentage = clamp(cll.level, 0.0f, 1.0f);
707 m_liquidId = cll.liquid;
708}
709
710void MovementController::setIgnorePhysicsEntities(Set<EntityId> ignorePhysicsEntities) {
711 m_ignorePhysicsEntities = ignorePhysicsEntities;

Callers

nothing calls this directly

Calls 6

clampFunction · 0.85
getMethod · 0.45
movingCollisionMethod · 0.45
setMethod · 0.45
liquidLevelMethod · 0.45
boundBoxMethod · 0.45

Tested by

no test coverage detected