| 21 | } |
| 22 | |
| 23 | HumanoidEmote EmoteProcessor::detectEmotes(String const& chatter) const { |
| 24 | auto isShouty = [](String const& text) -> bool { |
| 25 | int caps = 0; |
| 26 | int noCaps = 0; |
| 27 | for (auto c : text) { |
| 28 | if (String::toUpper(c) != String::toLower(c)) { |
| 29 | if (String::toUpper(c) == c) |
| 30 | caps++; |
| 31 | else |
| 32 | noCaps++; |
| 33 | } |
| 34 | } |
| 35 | return caps > noCaps; |
| 36 | }; |
| 37 | |
| 38 | HumanoidEmote result = HumanoidEmote::Idle; |
| 39 | if (!chatter.empty()) { |
| 40 | if (isShouty(chatter)) |
| 41 | result = HumanoidEmote::Shouting; |
| 42 | else |
| 43 | result = HumanoidEmote::Blabbering; |
| 44 | } |
| 45 | |
| 46 | float bestMatch = -1; |
| 47 | |
| 48 | for (auto option : m_emoteBindings) { |
| 49 | auto p = chatter.find(option.text); |
| 50 | if (p == NPos) |
| 51 | continue; |
| 52 | float r = p + (float)option.text.length() * 0.01f; |
| 53 | if (r > bestMatch) { |
| 54 | bestMatch = r; |
| 55 | result = option.emote; |
| 56 | } |
| 57 | } |
| 58 | return result; |
| 59 | } |
| 60 | |
| 61 | } |