| 976 | } |
| 977 | |
| 978 | void DungeonGeneratorWriter::setLiquid(Vec2I const& pos, LiquidStore const& liquid) { |
| 979 | m_liquids[pos] = liquid; |
| 980 | markPosition(pos); |
| 981 | } |
| 982 | |
| 983 | void DungeonGeneratorWriter::setForegroundMaterial(Vec2I const& position, MaterialId material, MaterialHue hueshift, MaterialColorVariant colorVariant) { |
| 984 | m_foregroundMaterial[position] = {material, hueshift, colorVariant}; |