| 991 | } |
| 992 | |
| 993 | void DungeonGeneratorWriter::setForegroundMod(Vec2I const& position, ModId mod, MaterialHue hueshift) { |
| 994 | m_foregroundMod[position] = {mod, hueshift}; |
| 995 | markPosition(position); |
| 996 | } |
| 997 | |
| 998 | void DungeonGeneratorWriter::setBackgroundMod(Vec2I const& position, ModId mod, MaterialHue hueshift) { |
| 999 | m_backgroundMod[position] = {mod, hueshift}; |