| 996 | } |
| 997 | |
| 998 | void DungeonGeneratorWriter::setBackgroundMod(Vec2I const& position, ModId mod, MaterialHue hueshift) { |
| 999 | m_backgroundMod[position] = {mod, hueshift}; |
| 1000 | markPosition(position); |
| 1001 | } |
| 1002 | |
| 1003 | bool DungeonGeneratorWriter::needsForegroundBiomeMod(Vec2I const& position) { |
| 1004 | if (!m_foregroundMaterial.contains(position)) |