| 986 | } |
| 987 | |
| 988 | void DungeonGeneratorWriter::setBackgroundMaterial(Vec2I const& position, MaterialId material, MaterialHue hueshift, MaterialColorVariant colorVariant) { |
| 989 | m_backgroundMaterial[position] = {material, hueshift, colorVariant}; |
| 990 | markPosition(position); |
| 991 | } |
| 992 | |
| 993 | void DungeonGeneratorWriter::setForegroundMod(Vec2I const& position, ModId mod, MaterialHue hueshift) { |
| 994 | m_foregroundMod[position] = {mod, hueshift}; |