| 1074 | } |
| 1075 | |
| 1076 | bool DungeonGeneratorWriter::checkSolid(Vec2I position, TileLayer layer) { |
| 1077 | if (m_terrainMarkingSurfaceLevel) |
| 1078 | return position.y() < *m_terrainMarkingSurfaceLevel; |
| 1079 | return m_facade->checkSolid(position, layer); |
| 1080 | } |
| 1081 | |
| 1082 | bool DungeonGeneratorWriter::checkOpen(Vec2I position, TileLayer layer) { |
| 1083 | if (m_terrainMarkingSurfaceLevel) |