| 1080 | } |
| 1081 | |
| 1082 | bool DungeonGeneratorWriter::checkOpen(Vec2I position, TileLayer layer) { |
| 1083 | if (m_terrainMarkingSurfaceLevel) |
| 1084 | return position.y() >= *m_terrainMarkingSurfaceLevel; |
| 1085 | return m_facade->checkOpen(position, layer); |
| 1086 | } |
| 1087 | |
| 1088 | bool DungeonGeneratorWriter::checkLiquid(Vec2I const& position) { |
| 1089 | return m_facade->checkOceanLiquid(position); |