| 1018 | } |
| 1019 | |
| 1020 | void ActorMovementController::tickSlave(float dt) { |
| 1021 | MovementController::tickSlave(dt); |
| 1022 | |
| 1023 | m_entityAnchor.reset(); |
| 1024 | if (auto anchorState = m_anchorState.get()) { |
| 1025 | if (auto anchorableEntity = as<AnchorableEntity>(world()->entity(anchorState->entityId))) |
| 1026 | m_entityAnchor = anchorableEntity->anchor(anchorState->positionIndex); |
| 1027 | } |
| 1028 | } |
| 1029 | |
| 1030 | void ActorMovementController::applyMCParameters(ActorMovementParameters const& parameters) { |
| 1031 | MovementParameters mcParameters; |