| 702 | } |
| 703 | |
| 704 | void ActorMovementController::clearControls() { |
| 705 | m_controlRotationRate = 0.0f; |
| 706 | m_controlAcceleration = Vec2F(); |
| 707 | m_controlForce = Vec2F(); |
| 708 | m_controlApproachVelocities.clear(); |
| 709 | m_controlApproachVelocityAlongAngles.clear(); |
| 710 | m_controlMove = {}; |
| 711 | m_controlFace = {}; |
| 712 | m_controlRun = false; |
| 713 | m_controlCrouch = false; |
| 714 | m_controlDown = false; |
| 715 | m_controlJump = false; |
| 716 | m_controlJumpAnyway = false; |
| 717 | m_controlFly = {}; |
| 718 | m_controlPathMove = {}; |
| 719 | m_controlParameters = ActorMovementParameters(); |
| 720 | m_controlModifiers = ActorMovementModifiers(); |
| 721 | } |
| 722 | |
| 723 | void ActorMovementController::tickMaster(float dt) { |
| 724 | EntityAnchorConstPtr newAnchor; |
nothing calls this directly
no test coverage detected