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hub / github.com/OpenStarbound/OpenStarbound / updateTitle

Method updateTitle

source/client/StarClientApplication.cpp:855–941  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

853}
854
855void ClientApplication::updateTitle(float dt) {
856 m_cinematicOverlay->update(dt);
857
858 m_titleScreen->update(dt);
859 m_mainMixer->update(dt);
860 m_mainMixer->setSpeed(GlobalTimescale);
861
862 auto& app = appController();
863 bool inputActive = m_titleScreen->textInputActive();
864 m_input->setTextInputActive(inputActive);
865 if (inputActive)
866 app->setTextArea(m_titleScreen->paneManager()->keyboardCapturedWidget()->keyboardCaptureArea());
867 else
868 app->setTextArea();
869 app->setAcceptingTextInput(inputActive);
870
871 auto p2pNetworkingService = app->p2pNetworkingService();
872 if (p2pNetworkingService) {
873 auto getStateString = [](TitleState state) -> const char* {
874 switch (state) {
875 case TitleState::Main:
876 return "In Main Menu";
877 case TitleState::Options:
878 return "In Options";
879 case TitleState::Mods:
880 return "In Mods";
881 case TitleState::SinglePlayerSelectCharacter:
882 return "Selecting a character for singleplayer";
883 case TitleState::SinglePlayerCreateCharacter:
884 return "Creating a character for singleplayer";
885 case TitleState::MultiPlayerSelectCharacter:
886 return "Selecting a character for multiplayer";
887 case TitleState::MultiPlayerCreateCharacter:
888 return "Creating a character for multiplayer";
889 case TitleState::MultiPlayerConnect:
890 return "Awaiting multiplayer connection info";
891 case TitleState::StartSinglePlayer:
892 return "Loading Singleplayer";
893 case TitleState::StartMultiPlayer:
894 return "Connecting to Multiplayer";
895 default:
896 return "";
897 }
898 };
899
900 p2pNetworkingService->setActivityData("Not In Game", getStateString(m_titleScreen->currentState()), 0, {});
901 }
902
903 if (m_titleScreen->currentState() == TitleState::StartSinglePlayer) {
904 changeState(MainAppState::SinglePlayer);
905
906 } else if (m_titleScreen->currentState() == TitleState::StartMultiPlayer) {
907 if (!m_pendingMultiPlayerConnection || m_pendingMultiPlayerConnection->server.is<HostAddressWithPort>()) {
908 auto addressString = m_titleScreen->multiPlayerAddress().trim();
909 auto portString = m_titleScreen->multiPlayerPort().trim();
910 portString = portString.empty() ? toString(m_root->configuration()->get("gameServerPort").toUInt()) : portString;
911 if (auto port = maybeLexicalCast<uint16_t>(portString)) {
912 auto address = HostAddressWithPort::lookup(addressString, *port);

Callers

nothing calls this directly

Calls 15

toStringFunction · 0.85
strfFunction · 0.85
setTextInputActiveMethod · 0.80
setTextAreaMethod · 0.80
setAcceptingTextInputMethod · 0.80
setActivityDataMethod · 0.80
multiPlayerAddressMethod · 0.80
multiPlayerPortMethod · 0.80
toUIntMethod · 0.80
configurationMethod · 0.80
isLeftMethod · 0.80

Tested by

no test coverage detected