| 100 | } |
| 101 | |
| 102 | RectI CellularLightingCalculator::calculationRegion() const { |
| 103 | return m_calculationRegion; |
| 104 | } |
| 105 | |
| 106 | void CellularLightingCalculator::addSpreadLight(Vec2F const& position, Vec3F const& light) { |
| 107 | Vec2F arrayPosition = position - Vec2F(m_calculationRegion.min()); |
no outgoing calls
no test coverage detected