| 262 | } |
| 263 | |
| 264 | void AnimatedPartSet::freshenActivePart(Part& part) { |
| 265 | if (part.activePartDirty) { |
| 266 | // First reset all the active part information assuming that no state type |
| 267 | // x state match exists. |
| 268 | auto& activePart = part.activePart; |
| 269 | activePart.activeState = {}; |
| 270 | activePart.properties = part.partProperties; |
| 271 | |
| 272 | // Then go through each of the state types and states and look for a part |
| 273 | // state match in order of priority. |
| 274 | for (auto& stateTypePair : m_stateTypes) { |
| 275 | auto const& stateTypeName = stateTypePair.first; |
| 276 | auto& stateType = stateTypePair.second; |
| 277 | |
| 278 | // Skip disabled state types |
| 279 | if (!stateType.enabled) |
| 280 | continue; |
| 281 | |
| 282 | auto partStateType = part.partStates.ptr(stateTypeName); |
| 283 | if (!partStateType) |
| 284 | continue; |
| 285 | |
| 286 | auto const& stateName = stateType.activeState.stateName; |
| 287 | auto partState = partStateType->ptr(stateName); |
| 288 | if (!partState) |
| 289 | continue; |
| 290 | |
| 291 | // If we have a partState match, then set the active state information. |
| 292 | freshenActiveState(stateType); |
| 293 | activePart.activeState = stateType.activeState; |
| 294 | unsigned frame = stateType.activeState.frame; |
| 295 | |
| 296 | // Then set the part state data, as well as any part state frame data if |
| 297 | // the current frame is within the list size. |
| 298 | activePart.properties.merge(partState->partStateProperties, true); |
| 299 | |
| 300 | for (auto const& pair : partState->partStateFrameProperties) { |
| 301 | if (frame < pair.second.size()) |
| 302 | activePart.properties[pair.first] = pair.second.get(frame); |
| 303 | } |
| 304 | |
| 305 | // Each part can only have one state type x state match, so we are done. |
| 306 | break; |
| 307 | } |
| 308 | |
| 309 | part.activePartDirty = false; |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | } |
no test coverage detected