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hub / github.com/OpenStarbound/OpenStarbound / entityQuery

Function entityQuery

source/game/scripting/StarWorldLuaBindings.cpp:191–210  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

189
190 template <typename EntityT>
191 LuaTable entityQuery(World* world,
192 LuaEngine& engine,
193 Vec2F const& pos1,
194 LuaValue const& pos2,
195 Maybe<LuaTable> options,
196 Selector<EntityT> selector = {}) {
197 if (!options)
198 options = engine.createTable();
199
200 if (auto radius = engine.luaMaybeTo<float>(pos2)) {
201 Vec2F center = pos1;
202 options->set("center", center);
203 options->set("radius", *radius);
204 return entityQueryImpl<EntityT>(world, engine, *options, selector);
205 } else {
206 RectF rect(pos1, engine.luaTo<Vec2F>(pos2));
207 options->set("rect", rect);
208 return entityQueryImpl<EntityT>(world, engine, *options, selector);
209 }
210 }
211
212 template <typename EntityT>
213 LuaTable entityLineQuery(World* world,

Callers 3

entitiesAtMethod · 0.85
spaceIsOccupiedMethod · 0.85
queryMethod · 0.85

Calls 2

createTableMethod · 0.60
setMethod · 0.45

Tested by

no test coverage detected