Parse the text then draw it. @param g Graphics context @param x pixel position of the text @param y pixel position of the text @param j justification of the text
(Graphics g, int x, int y, int j)
| 669 | * @param j justification of the text |
| 670 | */ |
| 671 | public void drawText(Graphics g, int x, int y, int j) { |
| 672 | justification = j; |
| 673 | if(g==null) { |
| 674 | return; |
| 675 | } |
| 676 | drawText(g, x, y); |
| 677 | } |
| 678 | |
| 679 | Vector<TextState> vec = new Vector<TextState>(); // added by W. Christian in case a parse is called during drawing. |
| 680 |
no test coverage detected