Get the Volume
| 56 | |
| 57 | // Get the Volume |
| 58 | float PlayerBase::Volume() { |
| 59 | return volume; |
| 60 | } |
| 61 | |
| 62 | // Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder) |
| 63 | void PlayerBase::Volume(float new_volume) { |
nothing calls this directly
no outgoing calls
no test coverage detected