Add audio silence
| 999 | |
| 1000 | // Add audio silence |
| 1001 | void Frame::AddAudioSilence(int numSamples) |
| 1002 | { |
| 1003 | const std::lock_guard<std::recursive_mutex> lock(addingAudioMutex); |
| 1004 | |
| 1005 | // Resize audio container |
| 1006 | audio->setSize(channels, numSamples, false, true, false); |
| 1007 | audio->clear(); |
| 1008 | has_audio_data = true; |
| 1009 | |
| 1010 | // Calculate max audio sample added |
| 1011 | max_audio_sample = numSamples; |
| 1012 | |
| 1013 | // Reset audio direction |
| 1014 | audio_is_increasing = true; |
| 1015 | } |
no test coverage detected