| 96 | } |
| 97 | |
| 98 | void |
| 99 | TriangleMeshGenerator::getTriangle(int i, int& p1, int& p2, int& p3) |
| 100 | { |
| 101 | if(i<0 || numberofcorners*i>=(int)trianglelist.size()) return; |
| 102 | p1 = trianglelist[numberofcorners*i]; |
| 103 | p2 = trianglelist[numberofcorners*i+1]; |
| 104 | p3 = trianglelist[numberofcorners*i+2]; |
| 105 | } |
| 106 | |
| 107 | void |
| 108 | TriangleMeshGenerator::getNeighbor(int i, int& t1, int& t2, int& t3) |