| 54 | } |
| 55 | |
| 56 | void SceneryGroupObject::Load() |
| 57 | { |
| 58 | GetStringTable().Sort(); |
| 59 | _legacyType.name = LanguageAllocateObjectString(GetName()); |
| 60 | _legacyType.image = LoadImages(); |
| 61 | _legacyType.SceneryEntries.clear(); |
| 62 | } |
| 63 | |
| 64 | void SceneryGroupObject::Unload() |
| 65 | { |
nothing calls this directly
no test coverage detected