| 207 | } |
| 208 | |
| 209 | void LoadObjects(const ObjectList& objectList, const bool reportProgress) override |
| 210 | { |
| 211 | // Find all the required objects |
| 212 | auto requiredObjects = GetRequiredObjects(objectList); |
| 213 | |
| 214 | // Load the required objects |
| 215 | LoadObjects(requiredObjects, reportProgress); |
| 216 | |
| 217 | // Update indices. |
| 218 | UpdateSceneryGroupIndexes(); |
| 219 | ResetTypeToRideEntryIndexMap(); |
| 220 | } |
| 221 | |
| 222 | void UnloadObjects(const std::vector<ObjectEntryDescriptor>& entries) override |
| 223 | { |