| 1969 | } |
| 1970 | |
| 1971 | void NetworkBase::ProcessPlayerList() |
| 1972 | { |
| 1973 | if (GetMode() == Mode::server) |
| 1974 | { |
| 1975 | // Avoid sending multiple times the player list, we mark the list invalidated on modifications |
| 1976 | // and then send at the end of the tick the final player list. |
| 1977 | if (_playerListInvalidated) |
| 1978 | { |
| 1979 | _playerListInvalidated = false; |
| 1980 | ServerSendPlayerList(); |
| 1981 | } |
| 1982 | } |
| 1983 | else |
| 1984 | { |
| 1985 | // As client we have to keep things in order so the update is tick bound. |
| 1986 | // Commands/Actions reference players and so this list needs to be in sync with those. |
| 1987 | auto itPending = _pendingPlayerLists.begin(); |
| 1988 | while (itPending != _pendingPlayerLists.end()) |
| 1989 | { |
| 1990 | if (itPending->first > getGameState().currentTicks) |
| 1991 | break; |
| 1992 | |
| 1993 | // List of active players found in the list. |
| 1994 | std::vector<uint8_t> activePlayerIds; |
| 1995 | std::vector<uint8_t> newPlayers; |
| 1996 | std::vector<uint8_t> removedPlayers; |
| 1997 | |
| 1998 | for (const auto& pendingPlayer : itPending->second.players) |
| 1999 | { |
| 2000 | activePlayerIds.push_back(pendingPlayer.id); |
| 2001 | |
| 2002 | auto* player = GetPlayerByID(pendingPlayer.id); |
| 2003 | if (player == nullptr) |
| 2004 | { |
| 2005 | // Add new player. |
| 2006 | player = AddPlayer("", ""); |
| 2007 | if (player != nullptr) |
| 2008 | { |
| 2009 | *player = pendingPlayer; |
| 2010 | if (player->flags & PlayerFlags::kIsServer) |
| 2011 | { |
| 2012 | _serverConnection->player = player; |
| 2013 | } |
| 2014 | newPlayers.push_back(player->id); |
| 2015 | } |
| 2016 | } |
| 2017 | else |
| 2018 | { |
| 2019 | // Update. |
| 2020 | *player = pendingPlayer; |
| 2021 | } |
| 2022 | } |
| 2023 | |
| 2024 | // Remove any players that are not in newly received list |
| 2025 | for (const auto& player : player_list) |
| 2026 | { |
| 2027 | if (std::find(activePlayerIds.begin(), activePlayerIds.end(), player->id) == activePlayerIds.end()) |
| 2028 | { |
nothing calls this directly
no test coverage detected