* * rct2: 0x006735A1 */
| 76 | * rct2: 0x006735A1 |
| 77 | */ |
| 78 | void VehicleCrashParticle::Create(VehicleColour& colours, const CoordsXYZ& vehiclePos) |
| 79 | { |
| 80 | VehicleCrashParticle* sprite = getGameState().entities.CreateEntity<VehicleCrashParticle>(); |
| 81 | if (sprite != nullptr) |
| 82 | { |
| 83 | sprite->moveTo(vehiclePos); |
| 84 | sprite->colour[0] = colours.Body; |
| 85 | sprite->colour[1] = colours.Trim; |
| 86 | sprite->SetSpriteData(); |
| 87 | sprite->Launch(); |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | /** |
| 92 | * |
nothing calls this directly
no test coverage detected