TODO: Use GAME_COMMAND_FLAGS
| 1284 | |
| 1285 | // TODO: Use GAME_COMMAND_FLAGS |
| 1286 | int32_t FootpathIsConnectedToMapEdge(const CoordsXYZ& footpathPos, int32_t direction, int32_t flags) |
| 1287 | { |
| 1288 | flags |= FOOTPATH_CONNECTED_MAP_EDGE_IGNORE_QUEUES; |
| 1289 | return FootpathIsConnectedToMapEdgeHelper(footpathPos, direction, flags); |
| 1290 | } |
| 1291 | |
| 1292 | /** |
| 1293 | * |
no test coverage detected