| 619 | } |
| 620 | |
| 621 | static void ScenarioCheckObjective(GameState_t& gameState) |
| 622 | { |
| 623 | auto& park = gameState.park; |
| 624 | auto status = gameState.scenarioOptions.objective.Check(park, gameState); |
| 625 | if (status == ObjectiveStatus::Success) |
| 626 | { |
| 627 | ScenarioSuccess(gameState); |
| 628 | } |
| 629 | else if (status == ObjectiveStatus::Failure) |
| 630 | { |
| 631 | ScenarioFailure(gameState); |
| 632 | } |
| 633 | } |
no test coverage detected