| 3978 | } |
| 3979 | |
| 3980 | void SendGameAction(const GameActions::GameAction* action) |
| 3981 | { |
| 3982 | auto& network = GetContext()->GetNetwork(); |
| 3983 | switch (network.GetMode()) |
| 3984 | { |
| 3985 | case Mode::server: |
| 3986 | network.ServerSendGameAction(action); |
| 3987 | break; |
| 3988 | case Mode::client: |
| 3989 | network.Client_Send_GAME_ACTION(action); |
| 3990 | break; |
| 3991 | default: |
| 3992 | break; |
| 3993 | } |
| 3994 | } |
| 3995 | |
| 3996 | void SendPassword(const std::string& password) |
| 3997 | { |
no test coverage detected